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  • ISBN:9780470919774
  • 作者:暂无作者
  • 出版社:暂无出版社
  • 出版时间:2011-07
  • 页数:976
  • 价格:477.10
  • 纸张:胶版纸
  • 装帧:平装
  • 开本:16开
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内容简介:

  The exclusive, official guide to the very latest version of

Maya

Get extensive, hands-on, intermediate to advanced coverage

of Autodesk Maya 2012, the top-selling 3D software on the market.

If you already know Maya basics, this authoritative book takes you

to the next level. From modeling, texturing, animation, and visual

effects to high-level techniques for film, television, games, and

more, this book provides professional-level Maya instruction. With

pages of scenarios and examples from some of the leading

professionals in the industry, author Todd Palamar will help you

master the entire CG production pipeline.

Provides professional-level instruction on Maya, the

industry-leading 3D animation and effects software used in popular

films, games, and commercials

Covers the very latest Maya 2012 tools and features, including

the new fluid simulation tools

Showcases the techniques of professionals through numerous

examples, demonstrating how to set up and manage 3D animation and

visual effects pipelines

Includes challenging tutorials and real-world scenarios from

some of the leading professionals in the industry

If you're looking for an in-depth, professional Maya resource

to turn to again and again, this is the book you need.


书籍目录:

Introduction xxiii

Chapter 1 Working in Autodesk Maya 

Chapter 2 Virtual Filmmaking with Autodesk Maya

Cameras 

Chapter 3 Modeling I 

Chapter 4 Modeling II 

Chapter 5 Animation Techniques 

Chapter 6 Animating with Deformers 

Chapter 7 Rigging and Muscle Systems 

Chapter 8 Paint Effects 

Chapter 9 Lighting with mental ray 

Chapter 10 mental ray Shading Techniques 

Chapter 11 Texture Mapping 

Chapter 12 Rendering for Compositing 

Chapter 13 Introducing nParticles 

Chapter 14 Dynamic Effects 

Chapter 15 Fur, Hair, and Clothing 

Chapter 16 Autodesk Maya Fluids 

Appendix A The Bottom Line 

Chapter 1: Working in Autodesk Maya 

Chapter 2: Virtual Filmmaking with Autodesk Maya

Cameras 

Chapter 3: Modeling I 

Chapter 4: Modeling II 

Chapter 5: Animation Techniques 

Chapter 6: Animating with Deformers 

Chapter 7: Rigging and Muscle Systems 

Chapter 8: Paint Effects 

Chapter 9: Lighting with mental ray 

Chapter 10: mental ray Shading Techniques 

Chapter 11: Texture Mapping 

Chapter 12: Rendering for Compositing 

Chapter 13: Introducing nParticles 

Chapter 14: Dynamic Effects 

Chapter 15: Fur, Hair, and Clothing 

Chapter 16: Autodesk Maya Fluids 

Appendix B Autodesk Maya 2012 Certification 

Appendix C About the Companion DVD 

What You'll Find on the DVD 

System Requirements 

Using the DVD 

Troubleshooting 

Customer Care 

Index 

 


作者介绍:

  Todd Palamar began his career creating traditional special

effects for low-budget horror movies and quickly gravitated to

computer animation, first working on numerous straight-to-video

movies and then switching to the video game industry. He has

extensive freelance experience, including dozens of military and

game-style simulations, corporate commercials, and theme park

rides. In addition, he has written several Maya books, including

Maya Studio Projects: Photorealistic Characters and Maya Studio

Projects: Dynamics.

  Eric Keller has been a professional 3D artist and high-end

animator for film, commercials, and TV for 12 years. He has created

animations and effects for Disney, Warner Brothers, ESPN, Harvard

Medical School, the Howard Hughes Medical Institute, and CBS. He

currently teaches at the Gnomon School of Visual Effects. Eric is

the author of Mastering Autodesk Maya 2011, Maya Visual Effects:

The Innovator's Guide, and Introducing ZBrush 4, all from

Sybex.


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其它内容:

书籍介绍

The exclusive, official guide to the very latest version of Maya Get extensive, hands-on, intermediate to advanced coverage of Autodesk Maya 2012, the top-selling 3D software on the market. If you already know Maya basics, this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, author Todd Palamar will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software used in popular films, games, and commercials Covers the very latest Maya 2012 tools and features, including the new fluid simulation tools Showcases the techniques of professionals through numerous examples, demonstrating how to set up and manage 3D animation and visual effects pipelines Includes challenging tutorials and real-world scenarios from some of the leading professionals in the industry If you're looking for an in-depth, professional Maya resource to turn to again and again, this is the book you need.


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